Tag: Game Development
-
Another post on the chess game
Heyo! Post-Exam Vibes I’ve been fooling around a bit—figured I deserved a reward for passing the exam—but honestly, I really don’t have the time for it. 😅 Back to work! Game Updates & Portfolio Enhancements Game Updates: The game has been coming along nicely! I’ve been working on some animations, integrating Unity Particle Systems, and… Read more
-
Rough sprites for pieces.
Two Days in a Row! Ayy, consistency is starting to kick in! Two days in a row feels good, but I know I’ve got to pick up the pace. There’s still a long way to go before the end of the month, and I’ve got big plans. One idea I’m toying with is creating a… Read more
-
Missed day to back to day 1
New Year Struggles Ugh, I really hate New Year’s. Missed Day 2 of my resolutions—don’t even know why—and my sleep schedule is a mess. I even had to delay my AWS exam to the 7th because I knew I’d be half asleep if I attempted it today at 8 AM. Here’s hoping I can get… Read more
-
A post after a long long time
It’s been a while since my last post—about 2–3 months of silence. It might not seem like much, but trust me, it’s been quite a ride. First off, I’ve decided to pause my LeetCode video series for now. While it’s a great way to absorb and process knowledge, programming skills aren’t my top priority at… Read more
-
Some progress after a long time
It’s been a bit since I last updated here, so I thought I’d catch you all up. Lately, I’ve been splitting my time between a few different things. I’ve been applying to jobs here and there, keeping up with Duolingo, making LeetCode videos, playing some Teamfight Tactics, and of course, continuing development on Liar’s Chess.… Read more
-
More videos, and Liar’s Chess
I’ve been working on making videos about LeetCode problems lately, and the last two were both about Sudoku. Honestly, these weren’t the most thrilling topics to cover. The first video was all about checking if a Sudoku board is valid. It involved going through each cell in the grid and checking for duplicates in its… Read more