Category: Art

Anything Art

  • Another post on the chess game

    Another post on the chess game
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    Heyo! Post-Exam Vibes I’ve been fooling around a bit—figured I deserved a reward for passing the exam—but honestly, I really don’t have the time for it. 😅 Back to work! Game Updates & Portfolio Enhancements Game Updates: The game has been coming along nicely! I’ve been working on some animations, integrating Unity Particle Systems, and… Read more

  • Rough sprites for pieces.

    Rough sprites for pieces.
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    Two Days in a Row! Ayy, consistency is starting to kick in! Two days in a row feels good, but I know I’ve got to pick up the pace. There’s still a long way to go before the end of the month, and I’ve got big plans. One idea I’m toying with is creating a… Read more

  • New year’s resolutions are a myth

    New year’s resolutions are a myth
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    Missed a Few Days, But Here’s the Update Yep, I’ve missed a few days here and there again—but hey, life happens. There’s still some exciting progress to share, so let’s dive in. 1. Officially an AWS Cloud Solutions Architect Associate! First things first: ya boi is now an AWS Cloud Solutions Architect Associate! 🎉 The… Read more

  • Back to Houdini

    Back to Houdini
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    it’s been quite a month with all the moving stuff, facebook marketplace scam, RFID copying…etc. But in the end its all good 🙂 RFID stuff first: As a total newbie to RFID/NFC tech, I’ve discovered that the chip can have two different storage areas for data. I was working with an EM4305 chip that had… Read more

  • Basic Modelling in Houdini

    Basic Modelling in Houdini

    Ok, so Houdini is basically 3d modelling but math I’ve continued with the lectures today, and I’ve done a little bit of modelling here and there. It’s not much but it’s something Anyways. I’ve done some basic modelling like an oil barrel, spider web and some organic… sphere… torus stuff. It’s really interesting how I… Read more

  • Starting Houdini

    Starting Houdini

    Today, I finally started diving into Houdini. I’ve known for a while that this was a necessary step to elevate my VFX skills, but I kept putting it off. Now that I’m in, here are some of my initial thoughts. Houdini is all about procedural generation, which makes sense when you consider why it’s so… Read more