Author: Hakgyun

  • Some progress after a long time

    Some progress after a long time
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    It’s been a bit since I last updated here, so I thought I’d catch you all up. Lately, I’ve been splitting my time between a few different things. I’ve been applying to jobs here and there, keeping up with Duolingo, making LeetCode videos, playing some Teamfight Tactics, and of course, continuing development on Liar’s Chess.… Read more

  • More videos, and Liar’s Chess

    More videos, and Liar’s Chess

    I’ve been working on making videos about LeetCode problems lately, and the last two were both about Sudoku. Honestly, these weren’t the most thrilling topics to cover. The first video was all about checking if a Sudoku board is valid. It involved going through each cell in the grid and checking for duplicates in its… Read more

  • Leetcode Conceptual Videos

    Leetcode Conceptual Videos
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    As usual, I kicked off the day with a bit of Duolingo and tackled a Leetcode question. Today, I decided to shake things up a bit. Instead of just solving the question and moving on, I spent the first half of the day working on a conceptual video that explains the Leetcode problem in a… Read more

  • Back to Houdini

    Back to Houdini
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    it’s been quite a month with all the moving stuff, facebook marketplace scam, RFID copying…etc. But in the end its all good 🙂 RFID stuff first: As a total newbie to RFID/NFC tech, I’ve discovered that the chip can have two different storage areas for data. I was working with an EM4305 chip that had… Read more

  • Basic Modelling in Houdini

    Basic Modelling in Houdini

    Ok, so Houdini is basically 3d modelling but math I’ve continued with the lectures today, and I’ve done a little bit of modelling here and there. It’s not much but it’s something Anyways. I’ve done some basic modelling like an oil barrel, spider web and some organic… sphere… torus stuff. It’s really interesting how I… Read more

  • Starting Houdini

    Starting Houdini

    Today, I finally started diving into Houdini. I’ve known for a while that this was a necessary step to elevate my VFX skills, but I kept putting it off. Now that I’m in, here are some of my initial thoughts. Houdini is all about procedural generation, which makes sense when you consider why it’s so… Read more

  • Setting up my first WordPress Blog

    Setting up my first WordPress Blog

    When I decided to start a blog, I was initially thinking about building it from scratch using a MERN stack—MongoDB, Express, React, and Node.js. The idea of having complete control over everything sounded amazing. I could craft it exactly the way I wanted, manage the backend like a boss, and make sure it fit my… Read more