Author: Hakgyun

  • Another post on the chess game

    Another post on the chess game
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    Heyo! Post-Exam Vibes I’ve been fooling around a bit—figured I deserved a reward for passing the exam—but honestly, I really don’t have the time for it. 😅 Back to work! Game Updates & Portfolio Enhancements Game Updates: The game has been coming along nicely! I’ve been working on some animations, integrating Unity Particle Systems, and… Read more

  • Rough sprites for pieces.

    Rough sprites for pieces.
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    Two Days in a Row! Ayy, consistency is starting to kick in! Two days in a row feels good, but I know I’ve got to pick up the pace. There’s still a long way to go before the end of the month, and I’ve got big plans. One idea I’m toying with is creating a… Read more

  • New year’s resolutions are a myth

    New year’s resolutions are a myth
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    Missed a Few Days, But Here’s the Update Yep, I’ve missed a few days here and there again—but hey, life happens. There’s still some exciting progress to share, so let’s dive in. 1. Officially an AWS Cloud Solutions Architect Associate! First things first: ya boi is now an AWS Cloud Solutions Architect Associate! 🎉 The… Read more

  • Missed day to back to day 1

    Missed day to back to day 1

    New Year Struggles Ugh, I really hate New Year’s. Missed Day 2 of my resolutions—don’t even know why—and my sleep schedule is a mess. I even had to delay my AWS exam to the 7th because I knew I’d be half asleep if I attempted it today at 8 AM. Here’s hoping I can get… Read more

  • A post after a long long time

    A post after a long long time

    It’s been a while since my last post—about 2–3 months of silence. It might not seem like much, but trust me, it’s been quite a ride. First off, I’ve decided to pause my LeetCode video series for now. While it’s a great way to absorb and process knowledge, programming skills aren’t my top priority at… Read more

  • Some progress after a long time

    Some progress after a long time
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    It’s been a bit since I last updated here, so I thought I’d catch you all up. Lately, I’ve been splitting my time between a few different things. I’ve been applying to jobs here and there, keeping up with Duolingo, making LeetCode videos, playing some Teamfight Tactics, and of course, continuing development on Liar’s Chess.… Read more

  • More videos, and Liar’s Chess

    More videos, and Liar’s Chess

    I’ve been working on making videos about LeetCode problems lately, and the last two were both about Sudoku. Honestly, these weren’t the most thrilling topics to cover. The first video was all about checking if a Sudoku board is valid. It involved going through each cell in the grid and checking for duplicates in its… Read more

  • Leetcode Conceptual Videos

    Leetcode Conceptual Videos
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    As usual, I kicked off the day with a bit of Duolingo and tackled a Leetcode question. Today, I decided to shake things up a bit. Instead of just solving the question and moving on, I spent the first half of the day working on a conceptual video that explains the Leetcode problem in a… Read more

  • Back to Houdini

    Back to Houdini
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    it’s been quite a month with all the moving stuff, facebook marketplace scam, RFID copying…etc. But in the end its all good 🙂 RFID stuff first: As a total newbie to RFID/NFC tech, I’ve discovered that the chip can have two different storage areas for data. I was working with an EM4305 chip that had… Read more

  • Basic Modelling in Houdini

    Basic Modelling in Houdini

    Ok, so Houdini is basically 3d modelling but math I’ve continued with the lectures today, and I’ve done a little bit of modelling here and there. It’s not much but it’s something Anyways. I’ve done some basic modelling like an oil barrel, spider web and some organic… sphere… torus stuff. It’s really interesting how I… Read more